Here's a quick maya dynamics test I did last week:
I only keyframed the box moving, the hose itself is 100% dynamics.
First off, I built a curve, and using the hair menu, made it a dynamic curve. Then I built the joint chain, and created an IK spline handle tool for it, using the dynamic curve. Slapping over a cylinder to act as a skin, and parenting a particle emitter at the end. Particle bukake in the making!
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