woensdag 30 maart 2011
progress is a good thing!
I think I got all major loop issues out of my head model, so Im sharing the progress, as I add more and more detail. Still having a bit of trouble getting the perspective silhouette right.
donderdag 17 maart 2011
Some Sketches
Dumping some sketchbook stuff, old and new.
Sorry for the bad quality, I should get my scanner up and running...
Sorry for the bad quality, I should get my scanner up and running...
woensdag 16 maart 2011
WIP: Human Head
Recently started an attempt at a decent head, focussing on finding correct edgeflow and topology.
Still a lot of work needs to be done, but this is my basic starting mesh.
enjoy the WIP's
Still a lot of work needs to be done, but this is my basic starting mesh.
enjoy the WIP's
zondag 6 maart 2011
donderdag 3 maart 2011
Maya Dynamics
Here's a quick maya dynamics test I did last week:
I only keyframed the box moving, the hose itself is 100% dynamics.
First off, I built a curve, and using the hair menu, made it a dynamic curve. Then I built the joint chain, and created an IK spline handle tool for it, using the dynamic curve. Slapping over a cylinder to act as a skin, and parenting a particle emitter at the end. Particle bukake in the making!
I only keyframed the box moving, the hose itself is 100% dynamics.
First off, I built a curve, and using the hair menu, made it a dynamic curve. Then I built the joint chain, and created an IK spline handle tool for it, using the dynamic curve. Slapping over a cylinder to act as a skin, and parenting a particle emitter at the end. Particle bukake in the making!
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